This level design was created for a school assignment, where students had to create three different puzzle mechanics. To pass the assignment, students had to create a novice, intermediate and leftfield puzzle for each mechanic, as well as a single master puzzle that combines all three mechanics. The goal behind this assignment was to learn how to:
Introduce a mechanic
Increase its complexity
Add a new (unique) way of using the mechanic
Make the player feel powerfully in control of the mechanic