Sugar Rush
Sugar Rush is a third person shooter, where players take on the role of children trying to escort their cart full of candy through a theme park. While the cart is traversing through the park, sugar craving (zombie-like) children will try to reach the cart and eat the candy. The players' goal is to allow the cart to reach the end of the park, without all the candy being eaten.
The game allows players to use weapons and turrets spread across the park to keep the enemies from reaching the cart. The gameplay is heavily focused around cooperative play, requiring players to combine certain turrets and weapons for stronger effects. An example of this is to let one player operate a honey turret and cover enemies in honey, while the other player collects and throws a beehive to let a swarm of bees attack the enemies for massive damage.
The game was created by a team of twelve students over the course of 14 days. During the project I was active as the Team Lead, as well as a part of the game's Design team.
Some of the tasks I was responsible for during this project include:
Production:
Design:
The game allows players to use weapons and turrets spread across the park to keep the enemies from reaching the cart. The gameplay is heavily focused around cooperative play, requiring players to combine certain turrets and weapons for stronger effects. An example of this is to let one player operate a honey turret and cover enemies in honey, while the other player collects and throws a beehive to let a swarm of bees attack the enemies for massive damage.
The game was created by a team of twelve students over the course of 14 days. During the project I was active as the Team Lead, as well as a part of the game's Design team.
Some of the tasks I was responsible for during this project include:
Production:
- Manage scope and project planning
- Serve as Scrum Master
- Supervise the Art and Tech Lead
- Conflict management
- Risk management
- Meet with and inform Supervisors of progress and risks
Design:
- Design the game concept
- Design the core game features
- Create a Game Design Document
- Playtest and balance all game features
- Bugtracking